All the adventures retreat to the Tavern. Helen was hovering over Campy, worried and obviously upset. Campy reassured everyone of his health by sitting up and asking for a tall mug of ale. His eye, black and blue, began to swell shut. Everyone turned to Helen for answers, some curiously, some accusingly. Helen admits they joined this guild without knowing everything. The Elderberry Fire Tavern is deeply in debt. The bag she threw at Zusod contained 200GP, all the remaining money Helen and Campy had. But the loan plus interest still comes to ~5,000GP. Dhea sent Zusod to for the periodic collection. It turns out the adventurer's jumped into the middle of the tense meeting causing a battle to ensue. Helen fully understands the role she played, she couldn't blame the adventurers for coming to her aid. So as the questions come, primarily from Gre, she answers them all the best of her ability. Helen tells everyone she was raised in Aberwyn, left to go adventure. A lone Ranger mentored her for many years. Upon her travels she met Campy and they joined an adventuring party. After many years of failed dungeon delving and loosing friends Helen and Campy decided to retire. The wanted to hang up their gear and settle down in a small town where they can open a tavern and spend the rest of their days in one another's company. At that time they sought gold to buy their own place, but their options were severely limited, they owned nothing of significant value to barter, and none of the nobles were interested in people without accomplishment. Helen and Campy never became famous adventures, and as a result they turned to a shady figure, with promises of fulfilling their dreams. Dhea loaned them enough money to purchase the Elderberry Fire. But the interest grew quickly, and few residents of Aberwyn chose provide patronage to the Tavern owned by a perverse couple.
Helen's story revealed her remorse for not being forth coming earlier. But the adventures decided to take the opportunity to void their contracts. A verbal discussion of terms concluded with the promise of cheese, and an even distribution of wealth once the debt is paid off or Dhea is dealt with permanently.
Questions about Dhea revealed that his headquarters are located in Triboar and that he is a known entity in the black market. Tre Tre requested that Helen actively seek more information about him. The atmosphere was tense obviously trust was broken. But everyone decided to get some rest, pick it up again in the morning. That night the adventurer's woke to the screams of Helen having a night terror, which eventually abated through Campy's soothing words. The following morning, Helen and Campy outside, the adventurer's discussion was interrupted by an odd event. There attention was simultaneously drawn to the guild mission request on the desk. But Urnhold couldn't quite comprehend its significance. The party decided to aid the Temple of Eldath, by seeking out and destroying the zombies plaguing them. The Father Abbot offered them a magic scroll, which was donated to the temple by a traveling pilgrim, thankful for the hospitality. However Father Abbot, lacking knowledge of the Arcane, didn't know what spell it contained. The adventure's set out, were attacked by a Halfling Zombie, then promptly decided to turn around and return to the Elderberry Fire Tavern to rest and prepare. Helen was gone, to gather information. Campy taught Gre how to use his brewing supplies. When asked about Helen's night terror, Campy refused to explain, claiming it's not his place. Urnhold prayed to his deity, asking for strength against the undead.
In the late afternoon the party hiked west, quickly dispatching a Zombie. Tre Tre chopped the legs right off, mightily felling the undead creature. They continued their hunt for Zombies as night fell, and relied on Urnhold's darkvision to keep them safe. Suddenly strange whooping sounds caught there attention. A pack a blink dogs appeared to them. Often taken as a good omen. Dhoug reached out with his awakened mind to commune with these cheerful creatures. Discovering that "bad smelly humanoids" where up ahead in the "old human home". Then the pack winked out of existence and popped back in a few yards away, continuing on their merry way. The adventurers soon find themselves at the edge of some ancient human ruins, Gre and Urnhold climb trees to get a better view. The stench is overwhelming, but there is little to see among the crumpling walls. The group proceeded into the ruins, listening carefully. Urnhold and Tre Tre picked one section of wall to attempt to push over, however after much consternation, they failed. They regrouped and attempted to lure the zombies out and take the vile creatures out one by one. Battle ensued, animated rotting flesh and iron. Urnhold cast Guiding Bolt, in a brilliant flash of divine power the undead adversary melted away. But in doing so created a beacon of light attracting all the other zombies in the area. More attacked, the team reducing them to piles of mush, Tre Tre attempting to chop the legs off. But the unmistakable sound of metal dragging on stone, alerted the group to the danger of a massive, turbid Orc Zombie. The adventures fought for their lives, Urnhold collapsed, unconscious, under the weight of the Zombie's large morning star. The great struggle ultimately ended in the creature's defeat, Gre with one of his health potions rescued Urnhold. Dhoug cut off one of the creature's fingers as a trophy. Upon their return to the Temple of Eldath, Urhold held the huge morning star over his head proclaiming victory for To Helen Back Again. Father Abbot was delighted and handed over the magic scroll. In the end, our adventurer's return to the Tavern to rest and continue training.
- Beetle the Bard